It’s got more variety in how a given weapon affects a given necromorph.ĭead Space’s weapons were already more varied than they sometimes get credit for. It’s got weak points that feel more organic than the original game’s big glowing joints. The new system includes limbs whose flesh gets stripped off as you shoot them, helping you gauge how much damage you’ve done. The livestream featured some very early renderings of the game’s necromorphs, and they seem affected by weapons in more detailed and convincing (these are still space knife zombies getting shot with plasma, so I won’t say “realistic”) ways. Dismemberment is going to be more complicatedĪs my Polygon colleague Joshua Rivera details, simulated limb severing technology has advanced substantially since 2008. The second rule presumably exists to let him swear while stomping boxes.
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EA also clarified that apparently Isaac will follow the same rules for speaking as a polite Victorian child. Wright’s return makes the Dead Space remake sound more like a retroactive continuation of the original series, not a total reimagining of the franchise. Today, Wright appeared on EA’s livestream to confirm that he’s coming back for the remake, too. The original Dead Space starred engineer Isaac Clarke as a silent protagonist, but in the games since then, he’s been distinctively voiced by actor Gunner Wright. Isaac Clarke will talk, and he’s getting a familiar voice actor (We still don’t have a release date.) It confirmed a few things that will set the new game apart - but won’t necessarily transform it. Motive held a livestreamed Twitch session with members of the studio’s creative team, showing off extremely early footage demonstrating how the gameplay and level design could work. Now, the Dead Space remake’s developers have helped fill in some of the gaps. But it was still hard to gauge what the remake was supposed to accomplish - since compared to remakes of ’90s games like System Shock, where designers are updating limited graphics and unfamiliar control schemes, Dead Space still feels eminently playable today.
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Would the company be completely rebooting the beloved space horror series? Or would it be more like a remaster that upgraded the original’s 13-year-old graphics for the Xbox Series X, PlayStation 5, and modern PCs? Star Wars: Squadrons studio EA Motive offered a little bit more detail in interviews. When EA announced it was remaking Dead Space, it wasn’t really clear what “remake” meant.